Today was fun. Guy playing warlock wasn't there, so I had to explain him away temporarily. He ran off screaming about the stars. Anyway, the party discovered that the person they were in charge of guarding was kidnapped, which was actually preventable last game. They delve into the kobold's lair, only to get assailed by kobold slingers and a ton of rats. The rat swarm was real nasty. Like, "are you close to this thing? Enjoy always getting gnawed on." The fighter caught filth fever from a dire rat, which means I had to trudge through the disease rules. Still no clue how often the rolls are needed.
One fun encounter was the one with the rocks falling. There was a room, where rocks were constantly falling, and the party had to stop them by jamming the mechanisms before they got worse. While being attacked. By kobolds using hit and run tactics to weaken the easy targets. They made it, but by now, the party was nearly wiped.
Anyway,
by this time, everyone was in need of rest. They have no safe resting
spots. So what do they do? poke around till they find someplace. This
resulted in one person fighting a bunch of rats, and the rest fighting
more kobolds. Also: hostage situation which was diffused perfectly.
After that, rest, and game ended. Nothing really noteworthy, except the
room with the rocks and the kobolds was a cool encounter. Rogue and wizard kicked that trap's ass. Barely. I mean, one false move and that trap coulda killed them all.
Man, I didn't realize this thing was still here. So glad. I lost all my bookmarks when my comp broke back in November, and forgot this place's address. Finally someone was all "look at my vox account" and it occurred to me that thats where my blog was. Yay.
I feel bad though, because some people sent me messages as early as november, and I never responded. Well, spilled milk I guess. I should try and contact them
Anyway, lets make this a real post. I been playing the fourth edition of DnD, and, while it's different from the last version, it's different in a good way. I've been worrying more about the places and monsters and encounters than about setting. That stuff can wait, right? I mean, I have some ideas, but not much. I think that I'm gonna keep race origins and locations similar enough. Like, halflings are gonna be found in swamps and rivers, doing the aquatic traveling thing. dragonborn are gonna be lurking about in the desert, dwarves in mountains, etc. Only thing different is tieflings. I 'm gonna keep them as humanoids with devil blood in them. No twi'lek horns either, unless someone says its a specific trait their character has. Guess I like planescape too much to ditch the old fashioned tieflings. Speaking of planescape, I may very well turn my game into a planescape game. I mean, nows my chance, right?
None of my friends have done anything that cool or interesting, except maybe the guy playing the warlock. He ran around screaming about THE STARS and how the things beyond the stars are watching. It was all an elaborate trick to get people to think he's some crazy, so he can pickpocket them easier. He didn't seem to realize crazy people have a hard time getting within robbing distance. Oh well. It was funny.
Anyway, thats all I can think of. See you in another half a year.*
*hopefully this is a joke
I have been wanting to do a Cthulhu Mythos-like d20 modern game for a while. I figured all it takes is a ghoul and gibbering mouther, with a few illithids thrown in. Opinions?
Yeah, like anyone reads this.
Rocket skates.
Ok, this is my first blog, and I don't exactly know what I am supposed to do that isn't bitching about my parents, or complaining about how unfair life is.
Well, there is always media sharing in discussions about my hobbies.
Anyway, I play Dungeons and Dragons, d20 Modern, Chaosium's Call of Cthulhu, and basically anything I can learn the rules to and then play with a group of people. I play these games with two groups. My Frederick friends and my Boonsboro friends. I have no issues with the Frederick group, but the Boonsboro group leaves much to be desired. I get the impression that they want to play, they just don't want to be hassled by things such as the rules. As a result, I normally use those games to test out characters for the Frederick group, or just to screw around in general. I like to hang out with them for the most part, but playing games with them ends up kinda chore like because they don't have a grasp on the rules, and don't seem to really care. I guess they expect me to bail them out when they are doing it wrong? I think a good thing for me to do is count the number of times each game they don't know a rule that they should, and then multiply that number by ten, and divide it among them. That will be how much health they lose at the beginning of the next game. I have given them various system reference documents, pdfs, as well as verbal explanation. They do not seem to use any of it, and that is why I am implementing the "health rule."
Oops. This turned into me bitching.